Showing posts with label public goods game. Show all posts
Showing posts with label public goods game. Show all posts

Sunday, October 16, 2011

Evolution as a tool for understanding and designing collaborative systems

Saudações de São Paulo (Greetings from Sao Paulo)!
I was invited to the IFIP Working Conference on Virtual Enterprises (PRO-VE 2011) to give the keynote talk on evolution as a tool for understanding and designing collaborative systems.

Here is a short summary of the talk:

Research on collaboration addresses the common tension between
  • what is good for the individual actor in the short run, and
  • what is good for the group in the long run
This research is based on game theory and, therefore, employs such models as the Prisoner’s Dilemma or public goods games as the basis for analysis. Using game theory, you can approach the question What is the most rational strategy? for a given model. However, in real systems often converge towards equilibria with behavior different from the calculated rational one. In order to explain these results, evolutionary approaches are a useful tool. To solve the contradiction, it is necessary to realize that typically interaction properties have not been designed by a central ruler but evolved over time. However, finding the appropriate interaction rules that induce a particular overall behavior is difficult due to the unpredictable or counterintuitive nature of such emergent and complex systems. Therefore, we propose evolutionary models to examine and extrapolate the effect and development of particular collaboration rules. An example of such an approach is our work on evolving cooperative behavior with neural controllers. Evolution, in this context, does not replace the work of analyzing complex social systems, but complements existing techniques of simulation, modeling, and game theory in order to lead for a new understanding of interrelations in collaborative systems. If you want to learn more, quickly come to the conference in Sao Paulo and/or check the slides below :-)

Sunday, September 5, 2010

Evolving cooperative behavior with neural controllers

In a computer experiment, we have investigated the evolution of cooperative behavior in multi-player games. Players were randomly mixed into groups and had the chance to increase their investment by paying money into a pot where it was multiplied. However, the payout money was evenly distributed to all of the players regardless of their contribution. So a freerider could get money without paying into the pot as long as some others did.
The players were controlled by a neural network that controlled the setting strategy. Using our evolutionary design tool FREVO, we evolved the behavior in order to maximize the profit for each player. There was a pool of players controlled by neural networks. After several rounds, the more successful (thus richer) individuals were allowed to stay in the pool and produce more offspring than the less successful ones.
In the first scenario the payout was the pot times three. So if, everybody would cooperate, you can earn your money gets tripled. If the maximum bet was 20$ this means a 60$ return, in other words a 40$ revenue. But if everybody in a group pays in, it's even better to defect - let's say five out of six cooperate, you get a 50$ revenue.
The game was played iteratively 10 rounds. Originally, we expected a strategy like Tit-for-Tat to evolve and prevail. However, defection turned out to be the only stable strategy. For each system state, individuals with the defecting gene could make more revenue. In other words, ruthless behavior paid off.
The situation changed, when we introduced a "synergy factor" into the payoffs. This meant that the money of cooperating players was not multiplied linearly, but over proportionally. Assume you are working with some colleagues on a common project, let's say writing a book. If you alone invest enough time into you chapter, the book still sucks because of the other chapters which are lame or missing. If half of the authors cooperate, the book might be accepted by a mediocre publisher, but still would not be that promising. But if everybody cooperates, the result is not double the revenue of the 50% case but much more!
In the experiment we reflected this issue by a quadratic factor in the pot function. Evolving the stable strategies again showed that after some generations of defecting players, cooperation evolved as a stable strategy!

This still gives hope for our civilization - although reading the daily newspaper does not always feed this hope.